Creating a Videogame

Our speaker, game designer Tracy Fullerton, has spent the last decade translating Henry David Thoreau’s classic text Walden, or Life in the Woods into a videogame about Thoreau’s experiment in living at Walden Pond. The result, Walden, a game, is an open world experience that immerses players in Thoreau’s writings and ideas through its system, world and narrative design. It provides an open-ended experience where players make their own choices about how to live a life of simplicity and balance. The game is based in a faithful digital reproduction of Walden Pond and its surroundings circa 1845, including the political, social and natural environments that are reflected in Thoreau’s works. In this discussion of the project and how the game was created, Fullerton explores the ways in which experimental games like Walden point the way to a rich potential for the future of play.

Meet Our Presenter

Tracy Fullerton is an experimental game designer, professor and director of the USC Games program. Her research center, the Game Innovation Lab, has produced many influential independent games, including Cloud, flOw, Darfur is Dying, Reality Ends Here and The Night Journey with artist Bill Viola. Her recently released project, Walden, a game, was awarded Game of the Year and Most Significant Impact by Games for Change. It has been on exhibit around the world including at the Smithsonian’s American Art Museum, the San Francisco Museum of Modern Art, Sundance, the Museum of the Moving Image, and the World Economic Forum at Davos, Switzerland.

FEBRUARY 12 2019
7:30 to 9:00 P.M.
Westchester United Methodist Church
Fellowship Hall
8065 Emerson Ave.
Westchester, CA 90045

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